VPlayer Update 1.7 Changelog
New Script Calls and commands
-
Delete All Animations
Removes all animations currently active.- Script Call (for MV & MZ):
DeleteAllVAnims()
- Plugin Command (for MZ):
Delete All Animations
- Script Call (for MV & MZ):
-
Add Script on Animation Interruption
Allows you to trigger a specific script when an animation is interrupted due to a scene change. This is useful for tracking or logging interruptions.AddOnInterruptScriptCall(ID, ScriptText)
- ID: Identifier for the animation.
- ScriptText: The script to execute on interruption.
Example:
AddOnInterruptScriptCall('1', "console.log('interrupted')");
-
Bind Animation to Character
This call allows an animation to follow a character (event) or the player. When bound, the animation will move along with the designated character.- Script Call (for MV & MZ):
ShowVAnimWithCharacter(ID, FILENAME, EVENT_ID, DX, DY, IS_LOOP, IS_ABOVE)
- Plugin Command (for MZ):
Bind Animation to Character
Parameters:
ID
: Unique identifier for the animation.FILENAME
: The file name of the animation.EVENT_ID
: The ID of the event or character to bind the animation to (use0
for the player).DX
andDY
: Position offsets.IS_LOOP
: Boolean to indicate if the animation should loop.IS_ABOVE
: Boolean to specify if the animation should render above the character.
Example:
ShowVAnimWithCharacter("1", "1", 30, 0, 0, true, true);
- Script Call (for MV & MZ):
-
Preload Animation
Loads an animation into memory without displaying it or playing sound. This can be used for large animation files to reduce delay when the animation needs to display immediately in the game.- Script Call (for MV & MZ):
PreloadVAnim(FILENAME)
- Plugin Command (for MZ):
Preload Animation
Use Case:
Use this command shortly before the animation needs to appear to ensure it loads smoothly on screen. - Script Call (for MV & MZ):
Plugin Command Update
-
Show Animation: New Field for "Unique ID"
A new optional field,Unique ID
, has been added to theShow Animation
plugin command. This allows for different animations to be shown using the same file name. If left empty, theID
will default to the animation file name, as before.- Purpose: Previously, the
ID
field was used for both the animation identifier and file name, limiting usage of the same file name for multiple unique animations. This update resolves that limitation.
- Purpose: Previously, the
New Plugin Parameter
-
New Plugin Parameter:
Is Use Pixi Addon for MV
Available only for RPG Maker MV.This parameter, when enabled, enhances the handling of transparent animations in RPG Maker MV. However, it may occasionally produce warnings in the console from WebGL. If issues arise, itโs recommended to disable this option.