? Alpha ABS. Update 1230. What’s new?


  • New Animation system : AnimaX

* in preview state – not all features done yet

For the first time, I showed this animation system in this post. It was developed for ABS Z, but I also added it to the original MV ABS plugin. Because it’s really good.


  •  Idle animations
  •  Attack and skills animations
  •  Battle state animations
  •  Defense stance animations (player only)
  •  Support party members
  •  Support ABS and NON-ABS maps
  •  Support enemies
  •  Dead state animations (enemies only)
  •  Animations settings via plugin parameters
  •  Changing animation sets during game depends on equipment

With new build I will publish Demo project with Reid, Harold, Bat animation sprites packs for example purposes

* Thanks Rick Aston for some character sprites that helped me in early stages of development

  • Enemy visual loot now supports gold

This was made possible by the embedded Map Inventory 1.7 update. You can set any Item from DataBase that will be represent gold coins. It’s optional, if you won’t, gold just will be added to party automatically when you looting enemy. This was an old bug and finally he found a good solution.

  • Better (more readable) plugin parameters presentation

  • Map Status window out of preview, added Actor change, Equipment’s changing


Full Changelog