AnimaX

AnimaX. Update 1.5

Changelog

Version 1.5.0

Separate Spritesheets for Layers

  • Spritesheets for layers (parts) are now separated for straight and diagonal directions.

It’s the same as it was for base animations in the update 1.4.


Animation control for Followers

Changing animation for followers

RPG Maker MZ Commands
  • Change Follower Animation
  • Reset Follower Animation

RPG Maker MV Commands
  • ChangeFollowerAnimationSet INDEX ANIM_SET_NAME
  • ResetFollowerAnimationSet INDEX

Player Followers Reference Rules

You can now refer to player followers in plugin commands for actions such as changing animation, playing animation, and adding layers.

Reference Meaning
X Event ID
0 Player
-1 Current Event
-2, -3, -4 Follower by index (0, 1, 2)


AnimaX System Control

You can now enable or disable the AnimaX System for specific maps, the player, followers, or the entire game.

Script Calls

  • Control the Entire Game
PKD_ANIMAX.DisableAnimaX();
PKD_ANIMAX.EnableAnimaX();
  • Control Player and followers
PKD_ANIMAX.SetAnimaXStateForPlayer(state);
PKD_ANIMAX.SetAnimaXStateForPartyMember(memberIndex, state);

Parameters:

  • state: true (enabled) or false (disabled)
  • memberIndex: 0 (player), 1-3 (party members)

Plugin Commands

MZ
  • Set AnimaX State for Party
  • Set AnimaX State

MV
  • SetAnimaXStateForParty INDEX STATE
  • EnableAnimaX
  • DisableAnimaX

New plugin Parameters

  • Inactive Maps List: Specifies maps where the AnimaX System is inactive by default.
  • Diagonal Movement Speed Mod: Adjusts movement speed for diagonal movement.

Other

  • Some code optimization and few bug fixed