Changelog
Version 1.5.0
Separate Spritesheets for Layers
- Spritesheets for layers (parts) are now separated for straight and diagonal directions.
It’s the same as it was for base animations in the update 1.4.
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Animation control for Followers
Changing animation for followers
RPG Maker MZ Commands
- Change Follower Animation
- Reset Follower Animation

RPG Maker MV Commands
- ChangeFollowerAnimationSet INDEX ANIM_SET_NAME
- ResetFollowerAnimationSet INDEX
Player Followers Reference Rules
You can now refer to player followers in plugin commands for actions such as changing animation, playing animation, and adding layers.
| Reference | Meaning |
|---|---|
| X | Event ID |
| 0 | Player |
| -1 | Current Event |
| -2, -3, -4 | Follower by index (0, 1, 2) |

AnimaX System Control
You can now enable or disable the AnimaX System for specific maps, the player, followers, or the entire game.
Script Calls
- Control the Entire Game
PKD_ANIMAX.DisableAnimaX();
PKD_ANIMAX.EnableAnimaX();
- Control Player and followers
PKD_ANIMAX.SetAnimaXStateForPlayer(state);
PKD_ANIMAX.SetAnimaXStateForPartyMember(memberIndex, state);
Parameters:
state: true (enabled) or false (disabled)memberIndex: 0 (player), 1-3 (party members)
Plugin Commands
MZ
Set AnimaX State for PartySet AnimaX State

MV
- SetAnimaXStateForParty
INDEXSTATE - EnableAnimaX
- DisableAnimaX
New plugin Parameters
- Inactive Maps List: Specifies maps where the AnimaX System is inactive by default.
- Diagonal Movement Speed Mod: Adjusts movement speed for diagonal movement.
Other
- Some code optimization and few bug fixed