Limited Cells System Now you can set limits to cells count for inventory (each category) And for stored chests, it’s allows you create limited storages Cells count controls by variables, you can easily change inventory …
Continue readingTag: Map Inventory Update
? Map Inventory. Update 1.8. What’s new?
Extra Descriptions You can create extra descriptions (like some game lore) for items. Consists of Image (optional) and text box, any sizes, positions – all customizable via plugin parameters. For see extra description press and …
Continue reading? Map Inventory. Update 1.7. What’s new?
Images as items icons Put your image in imgpMapInventoryIcons folder, then add <iImg:NAME> to item Note Plugin parameter: Icons images in Windows? – allows using images in default RPG Maker windows * Images as icons …
Continue reading? Map Inventory. Update 1.6. What’s new?
Hot Items System You can create as many “Hot cells” as you want. Assign hot keys Items and equipment’s support (only party leader) Set own position on screen for each “hot cell”. (See plugin parameters to works …
Continue reading? Map Inventory. Update 1.5. What’s new?
Added MZ support! Same MapInventory.js plugin file works in MV and MZ Due different plugin parameters system in MZ, MV plugin parameters didn’t works in MZ. For MZ been added extra script calls which repeats …
Continue reading? Map Inventory. Update 1.4. What’s new?
Items Quality System Screen Button for open Inventory (PRO) Weight System improvements Notify when inventory is overweight Auto State when inventory is overweight Slowdown movement speed when inventory is overweight You can create equipment’s that’s rise inventory max weight Also you can now create consumable items that’s rise inventory max weight permanently (Use …
Continue reading? Map Inventory. Update 1.3. What’s new?
Possibility to delete unnecessary categories Added restriction for dragging windows by mouse to out of screen Now you can divide count when moving items between storage’s (RPO) New: Added items weights system (PRO) Fixed: Inventory is closing when player use item with Common Event calls Some small fixes and changes
Continue reading? Map Inventory. Update 1.2. What’s new?
New: Description text auto word wrap New: Support up to 8 party members (PRO) New: Direct using items with ‘None’ scope New: Select a party member when equip armors or weapons New: HP, MP, TP …
Continue reading? Map Inventory. Update 1.1. What’s new?
Changelog: New: Script calls for work with Player Storage New: Select a party member when using items New: Move items from inventory to StoredChest Improved checking of the conditions of use of the items New …
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