Screen Effect when Low HP
You can activate a special screen effect (BloodSplatter Effect
) when a player’s health drops below a certain level
Feature from Alpha ABS (mv)
Have parameters:
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/BloodSplatter-Effect-(Low-HP)
Extended vision shapes for Enemies
You can set triangle zone vision for any enemy
It’s allow you create a stealth gameplay elements in your game.
Feature from Alpha ABS (mv)
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Enemy-Vision
Global skills: projectiles
You can execute projectile ABS skills via script calls from default game events or from any map point.
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Global-Skills
Custom Pop Up’s
You can add custom Pop Up’s via script calls (above character, above map point, on screen)
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Script-calls-User-API#pop-ups
Improved DOT’s (damage over time) states
Now ABS parameter <activeSkill:X, X, X>
can be applied directly on state’s owner
(in previous version state only searching for targets around owner)
Example of healing over time:
Example of damage (burning) over time:
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-States#abs-states-parameters
Explosive skills
Area damage around target in X radius. Skill can damage targets in certain radius when it’s hitted target or execute another AASkill on all targets in radius.
Example with execute another AA skill:
Example with simple damage:
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings#main-group
Multi Projectiles
Now you can create skills that shoot multi projectiles
4 sides:
Diagonals:
All:
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings#main-group
Reverse Impulse
New ABS parameter for skills: <impulseReversed:1>
allows you not to push away, but to bring enemies closer to you
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings#main-group
Homing Projectiles (auto target lock)
New ABS parameter for skills: <homingProjectile:1
> will make your skill follow target
It’s pick target under your cursor or find nearest target itself
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings#main-group
Other
-
Modified uAPI script call:
uAPI.pauseABS();
Now it’s saves state of ABS system and not turn in again when you change map -
Fixed bug with player death in multiplayer mode
Bug: When player is die in multiplayer modeOn Death Event
not started for him