alpha abs z

🔍 Alpha ABS Z. Update 0.8.7 What’s new?

Screen Effect when Low HP

You can activate a special screen effect (BloodSplatter Effect) when a player’s health drops below a certain level

Feature from Alpha ABS (mv)

Have parameters:

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/BloodSplatter-Effect-(Low-HP)


Extended vision shapes for Enemies

You can set triangle zone vision for any enemy
It’s allow you create a stealth gameplay elements in your game.

Feature from Alpha ABS (mv)

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Enemy-Vision


Global skills: projectiles

You can execute projectile ABS skills via script calls from default game events or from any map point.

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Global-Skills


Custom Pop Up’s

You can add custom Pop Up’s via script calls (above character, above map point, on screen)

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Script-calls-User-API#pop-ups


Improved DOT’s (damage over time) states

Now ABS parameter <activeSkill:X, X, X> can be applied directly on state’s owner
(in previous version state only searching for targets around owner)

Example of healing over time:

Example of damage (burning) over time:

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-States#abs-states-parameters


Explosive skills

Area damage around target in X radius. Skill can damage targets in certain radius when it’s hitted target or execute another AASkill on all targets in radius.

Example with execute another AA skill:

Example with simple damage:

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings#main-group


Multi Projectiles

Now you can create skills that shoot multi projectiles

4 sides:

Diagonals:

All:

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings#main-group


Reverse Impulse

New ABS parameter for skills: <impulseReversed:1> allows you not to push away, but to bring enemies closer to you

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings#main-group

Homing Projectiles (auto target lock)

New ABS parameter for skills: <homingProjectile:1> will make your skill follow target

It’s pick target under your cursor or find nearest target itself

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings#main-group


Other

  • Modified uAPI script call: uAPI.pauseABS();
    Now it’s saves state of ABS system and not turn in again when you change map

  • Fixed bug with player death in multiplayer mode
    Bug: When player is die in multiplayer mode On Death Event not started for him