New Plugin Parameters
- New Plugin Parameter:
Allow Quick Connection?(for developers only)
Only for developers and game testing purposes.
Quick way to get into game from Title Screen, not need create (join) room.
Just Press C button in one and then on second clients and game starts automatically.

- New Plugin Parameter:
Is Custom Start?
You can set different game start maps for different Actors.
For setup where Actors will starts game, add to Actor’s Note
<nCustomStart:MAPID,X,Y,DIR>
(DIR – (direction) is optional, can be 2,4,6,8)
Example: <nCustomStart:10,20,30>

- New Plugin Parameter:
Players Collisions
If this parameter is ON, network characters (players) can’t walk through each others

New feature: move towards network character
You can set Event to move toward any network character, using script call this.moveTowardNetworkChar(ID) in Event movement route
Where ID can be: aX or pX
If a (actor), then X – actor ID
If p (player), then X – player index
For example: a1 – follow the player who plays as Actor with ID 1
p1 – follow the second player (player with index 2)

Other
-
Fixed critical bug:
Autorunevents not works withEvent Start OptionsandEvent Command Options -
Fixed critical bug:
Parallelevents is very laggy, now parallel events is local only, but you can sync event commands inside, usingEvent Command Options -
Fixed critical bug: Game crush after you try save network game more then once (when using
Custom Game ID) -
Fixed bug: If start Network menu from singleplayer game (uning API call:
nAPI.startNetworkGameScene()) and close it game will be broken (and still connected to server) -
Fixed bug: Network scene menu option
Settingsnot using localization from Plugin Parameters