The main idea of mechanics of the battle system (hereinafter ABS) borrows from the game <World of Warcraft>. To perform combat actions, you must have a target. But supports not target skills too. Every battle action (item, spell, weapon attack) is implemented using a special skill (ABS Skill).
The basic concept of actions is based on 4 types of ABS Skill
“Instant” – performed on target. Preferred for melee weapons.
<World of Warcraft> example: Agony
“Vector” – It creates an projectile object (a vector), which will follow to the target (or direction) and performed when hit target. Preferred for projectiles skills or weapons (like Bow).
<World of Warcraft> example: Frostbolt
“Circle”– creates the rounded area (circle), performed on all the objects that be in area.
<World of Warcraft> example: Blizzard
“Zone” – creates a certain zone in the direction of use, performed on all the objects that be in area.
<World of Warcraft> example: Cone-of-cold
ABS Skills have special parameters, combine that allows you create a unique spells. Main difference between ABS skills it is special rules of combination of parameters.
Skills types overview
PRO – 1232 (27.01.2021)
Public – 1232 (22.02.2021)
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Public build 1232 (Basic version) Plugin contains .js file and resources (.json and images)