My partner Ryan Ye and I have translated Alpha NET Z and now it will be available in Chinese. Developers from China can now buy a commercial license, get access to the extended PRO version …
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Plugins for RPG Maker MZ and MV
My partner Ryan Ye and I have translated Alpha NET Z and now it will be available in Chinese. Developers from China can now buy a commercial license, get access to the extended PRO version …
Continue readingHide slots for character Added new notetag for Actors: <pEquipSlotHide:N,N,…> – hide equip slots N for this Actor Custom Slots Positions Added new notetag for Actors: <pEquipSlotPos:N,X,Y> – custom position X,Y for slot N for …
Continue readingHot cells groups (tabs) In update 2.5 you can create hot cells groups and switch between them in game For add and setup groups see Extra Groups plugin parameter Also behaviour when you drag hot …
Continue readingExtended (dynamic) ABS parameters Now you can setup values for parameters not just in static numbers, but as values from variables (and more…) This way allows you change skill or enemy parameter dynamically in game …
Continue readingMap Encounters You can spawn enemies on certain areas using default RPG Maker Map Encounters configuration Feature from Alpha ABS (mv) Demo project have map with example Documentation: Map Encounters Wiki Extra Animation You can …
Continue readingTasks Window Update 1.3 adding Map Tasks Window Features: It’s can show active quests (in same colors that quest direction pointer) or all quests. You can hide window and set opacity for inactive state (when …
Continue readingTrade System Now you can create items that require not money but exchange (trade) for other items. Add <pItemTrade:X,Y> for any Item\Weapon\Armor Note, where X – required Item (only items) ID and Y – count. …
Continue readingRPG Maker MV support Start with version 0.8 Alpha ABS Z can work in RPG Maker MV. One .js file for both version of RPG Maker. Added Demo project for RPG Maker MV. PvP with …
Continue readingAlternative Descriptions With update 2.4 you can made one big description window instead using mouse scroll to switch between different equipment stats windows. You can setup description window height and what’s to show. Equipment level …
Continue readingNew ABS parameters for Enemies <turnAction:A> – you can setup script action that will be called every second. It’s allows you check some conditions and make some dynamic enemy behaviour during game. Like transform enemy …
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