Terms of Use: All images in this package created by Pheonix KageDesu (using AI image generation tools) You can use this images in any RPG Maker project (or in your game in other game engine), …
Continue reading![Alternative Battlers Series 6](https://kdworkshop.net/wp-content/uploads/2023/10/AltBattlers_6W-840x525.png)
Plugins for RPG Maker MZ and MV
Terms of Use: All images in this package created by Pheonix KageDesu (using AI image generation tools) You can use this images in any RPG Maker project (or in your game in other game engine), …
Continue readingDodge ability By pressing the dodge key, the player makes a dodge action, at this time he can move through enemies and is also invulnerable to any attacks. Set Is Allow Dodge? plugin parameter to …
Continue readingChangelog Added the ability to replace an entire Troop in battle depending on the difficulty (see new Plugin Parameter Replace List (T)) Depends on difficulty you can add extra actions (skills) for enemies, use Notetag: …
Continue readingMy friend Ryan Ye made a very cool game using Alpha ABS plugin. He use 110% of Alpha ABS plugin power and made excellent battles and gameplay in general. This game is definitely worth a …
Continue readingTerms of Use: All images in this package created by Pheonix KageDesu (using AI image generation tools) You can use this images in any RPG Maker project (or in your game in other game engine), …
Continue readingSpritesheets Support Now you can use spritesheets based animations. Every animation settings have own parameter Is Spritesheet?, set it to true if you want use spritesheet You can combine spritesheets and default (separated) animations for …
Continue readingTerms of Use: All images in this package created by Pheonix KageDesu (using AI image generation tools) You can use this images in any project, commercial use allowed. You can use this images outside RPG …
Continue readingTerms of Use: All images in this package created by Pheonix KageDesu (using AI image generation tools) You can use this images in any project, commercial use allowed. You can use this images outside RPG …
Continue readingNew Script Calls SetVAnimSoundOnTime(ID, TIME_IN_FRAMES, SE_FILENAME); – Play SE sound in TIME_IN_FRAMES during animation played SetVAnimCurrentPlayTime(ID, TIME_IN_SECONDS); – animation will start play from TIME_IN_SECONDS time GetVAnimCurrentPlayTime(ID); – returns current play time (in seconds) New Plugin …
Continue readingWeapon Extensions You can create weapons that can load into itself different items as extension for Attack skill. It’s can be used as powerup for weapon or as ammunition (like arrows for Bow) Examples Sword …
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