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? IconSet Wizard. Addition Pack – Weapons 2
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Continue reading? Map Inventory. Update 1.5. What’s new?
Added MZ support! Same MapInventory.js plugin file works in MV and MZ Due different plugin parameters system in MZ, MV plugin parameters didn’t works in MZ. For MZ been added extra script calls which repeats …
Continue reading? Alpha ABS. Update 1200. What’s new?
Summary In-Game Enemies Editor Useful tool to edit ABS Parameters for enemies and test it immediately Wiki Page: https://github.com/KageDesu/Alpha-ABS/wiki/Enemies-Editor Map Inventory updated to 1.4.1 Items quality system, improved weight system, overweight auto-state, slow …
Continue reading? IconSet Wizard. Addition Pack – Boxes and Bags
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Continue reading? IconSet Wizard. Addition Pack – Weapons
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Continue reading? Map Inventory. Update 1.4. What’s new?
Items Quality System Screen Button for open Inventory (PRO) Weight System improvements Notify when inventory is overweight Auto State when inventory is overweight Slowdown movement speed when inventory is overweight You can create equipment’s that’s rise inventory max weight Also you can now create consumable items that’s rise inventory max weight permanently (Use …
Continue reading? Alpha ABS. Update 1198. What’s new?
Summary Map Skills Window Fast binding to the Skills Panel or use directly from the skills window Supports party members Map Inventory updated to 1.3.1 YEP_FreeGridDoodads plugin support SumRndmDde Character Creator EX plugin support Improvements …
Continue reading? Alpha ABS. Update 1194. Whats new?
Summary Most of the work done in this build was to improve and fix the new party system. Added two new small features to make it easier for you to create quests. Of course, map …
Continue reading? Map Inventory. Update 1.3. What’s new?
Possibility to delete unnecessary categories Added restriction for dragging windows by mouse to out of screen Now you can divide count when moving items between storage’s (RPO) New: Added items weights system (PRO) Fixed: Inventory is closing when player use item with Common Event calls Some small fixes and changes
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