Hot fixes pack for next plugins Battle Equip Layers Version 1.0.1 [Basic + PRO] Fixed bug: party members use same visual equipment from party leader equipments Added compatibility patch for VisuMZ_1_BattleCore AnimaX Version 1.3.1 [PRO …
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Actors Portraits. Update 1.1. What’s new?
New feature: visual equipment You can add extra images on portrait via special notetag <pPortraitImage:NAME,LEVEL> on Equipment items, more information you can find in Plugin Help section You can use images from RPG Maker Character …
Continue readingMobile Controls. Update 1.3. What’s new?
New alternative joystick Added new, alternative joystick. Html based. May work better then default one for some platforms For enable and modify, see Plugin Parameters -> Is Use Alt. Joystick? -> Configuration Switch buttons Added …
Continue readingPhone Menu. Update 1.1. What’s new?
New messaging system (App) Added new alternative messaging App with control characters support, extended choice list and image as message background You activate or deactivate (and using old one) see Plugin Parameter Is use NEW …
Continue readingAlpha ABS Z. Update 0.9.1 What’s new?
Dodge ability By pressing the dodge key, the player makes a dodge action, at this time he can move through enemies and is also invulnerable to any attacks. Set Is Allow Dodge? plugin parameter to …
Continue readingGame Difficulty. Update 1.1. Changelog
Changelog Added the ability to replace an entire Troop in battle depending on the difficulty (see new Plugin Parameter Replace List (T)) Depends on difficulty you can add extra actions (skills) for enemies, use Notetag: …
Continue readingAnimaX. Update 1.3. Overview.
Spritesheets Support Now you can use spritesheets based animations. Every animation settings have own parameter Is Spritesheet?, set it to true if you want use spritesheet You can combine spritesheets and default (separated) animations for …
Continue readingVPlayer. Update 1.5. Changelog.
New Script Calls SetVAnimSoundOnTime(ID, TIME_IN_FRAMES, SE_FILENAME); – Play SE sound in TIME_IN_FRAMES during animation played SetVAnimCurrentPlayTime(ID, TIME_IN_SECONDS); – animation will start play from TIME_IN_SECONDS time GetVAnimCurrentPlayTime(ID); – returns current play time (in seconds) New Plugin …
Continue readingAlpha ABS Z. Update 0.9. What’s new?
Weapon Extensions You can create weapons that can load into itself different items as extension for Attack skill. It’s can be used as powerup for weapon or as ammunition (like arrows for Bow) Examples Sword …
Continue readingSimple Fishing. Update 1.1. What’s new?
Vertical mode In update 1.1 you can setup Vertical mode for progress and game gauges (via Plugin Parameters) Fishing Spot Icon You can add animated icon above fishing spot Just add comment fishingSpot:IMAGE_NAME,FRAMES_COUNT to Event …
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