Changelog Added the ability to replace an entire Troop in battle depending on the difficulty (see new Plugin Parameter Replace List (T)) Depends on difficulty you can add extra actions (skills) for enemies, use Notetag: …
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Soul Hero Adventure
My friend Ryan Ye made a very cool game using Alpha ABS plugin. He use 110% of Alpha ABS plugin power and made excellent battles and gameplay in general. This game is definitely worth a …
Continue readingAlternative Battlers Series 5 – Zombie [Resource]
Terms of Use: All images in this package created by Pheonix KageDesu (using AI image generation tools) You can use this images in any RPG Maker project (or in your game in other game engine), …
Continue readingAnimaX. Update 1.3. Overview.
Spritesheets Support Now you can use spritesheets based animations. Every animation settings have own parameter Is Spritesheet?, set it to true if you want use spritesheet You can combine spritesheets and default (separated) animations for …
Continue readingIcons Packs Series 2 – Helmets [Resource]
Terms of Use: All images in this package created by Pheonix KageDesu (using AI image generation tools) You can use this images in any project, commercial use allowed. You can use this images outside RPG …
Continue readingIcons Packs Series 1 – Body Armor [Resource]
Terms of Use: All images in this package created by Pheonix KageDesu (using AI image generation tools) You can use this images in any project, commercial use allowed. You can use this images outside RPG …
Continue readingVPlayer. Update 1.5. Changelog.
New Script Calls SetVAnimSoundOnTime(ID, TIME_IN_FRAMES, SE_FILENAME); – Play SE sound in TIME_IN_FRAMES during animation played SetVAnimCurrentPlayTime(ID, TIME_IN_SECONDS); – animation will start play from TIME_IN_SECONDS time GetVAnimCurrentPlayTime(ID); – returns current play time (in seconds) New Plugin …
Continue readingAlpha ABS Z. Update 0.9. What’s new?
Weapon Extensions You can create weapons that can load into itself different items as extension for Attack skill. It’s can be used as powerup for weapon or as ammunition (like arrows for Bow) Examples Sword …
Continue readingSimple Fishing. Update 1.1. What’s new?
Vertical mode In update 1.1 you can setup Vertical mode for progress and game gauges (via Plugin Parameters) Fishing Spot Icon You can add animated icon above fishing spot Just add comment fishingSpot:IMAGE_NAME,FRAMES_COUNT to Event …
Continue readingPhone Menu. Update 1.0. (out of Beta). What’s new?
Custom Apps With update 1.0 plugin no more in Beta stage. And you got new cool feature, that allows you create own Apps for Phone Menu. You can add next elements: Pictures Gauges (progress bars) …
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