Skills casting Now you can set the time to prepare the skill (casting). AnimaX Action animation is supported (optional). To add and configure casting, add new ABS Skill parameters.: castingTime castingAnimation castingDelayWhenHit castingStopWhenHit onCastingStartCE onCastingCompletedCE …
Continue readingTag: AABSZ Update
Alpha ABS Z. Update 0.9.3 What’s new?
Extended Collisions System Added an alternative collision handling system for Projectiles See plugin parameter: Is Use Extended Collisions? Click -> More information and guide Currently, the system only works on Projectile, but in the future …
Continue readingAlpha ABS Z. Update 0.9.2 What’s new?
Custom Gauges New plugin parameter Custom Gagues allows you create own gauges and then add them (show, hide) during game via script calls For example, it’s can be used for make some boss HP gauge …
Continue readingAlpha ABS Z. Update 0.9.1 What’s new?
Dodge ability By pressing the dodge key, the player makes a dodge action, at this time he can move through enemies and is also invulnerable to any attacks. Set Is Allow Dodge? plugin parameter to …
Continue readingAlpha ABS Z. Update 0.9. What’s new?
Weapon Extensions You can create weapons that can load into itself different items as extension for Attack skill. It’s can be used as powerup for weapon or as ammunition (like arrows for Bow) Examples Sword …
Continue readingAlpha ABS Z. Update 0.8.9 What’s new?
https://youtu.be/FcKpbXNRucE AI for Party Members With update 0.8.9 Alpha ABS Z got first version of party AI system. It’s still not complete at 100% and not flawless, but works. The new party AI system gives …
Continue readingAlpha ABS Z. Update 0.8.8 What’s new?
Flying bonuses (extra drops from enemies) You can specify extra drops that will fly from enemy to player and gain some bonuses Each bonus have many custom parameters: Also you can use uAPI.spawnFlyingBonus(eventId, bonusIds); script …
Continue readingAlpha ABS Z. Update 0.8.7 What’s new?
Screen Effect when Low HP You can activate a special screen effect (BloodSplatter Effect) when a player’s health drops below a certain level Feature from Alpha ABS (mv) Have parameters: Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/BloodSplatter-Effect-(Low-HP) Extended vision shapes …
Continue reading? Alpha ABS Z. Update 0.8.6 What’s new?
Extended (dynamic) ABS parameters Now you can setup values for parameters not just in static numbers, but as values from variables (and more…) This way allows you change skill or enemy parameter dynamically in game …
Continue reading? Alpha ABS Z. Update 0.8.5 What’s new?
Map Encounters You can spawn enemies on certain areas using default RPG Maker Map Encounters configuration Feature from Alpha ABS (mv) Demo project have map with example Documentation: Map Encounters Wiki Extra Animation You can …
Continue reading